Elie Platt
Phone:(256) 270-1412
Email:[email protected]

Released Titles
Mod's Main
Unreal 3
Torchlight
3D Max
Trackmania
StepMania
Di[c]e School
Art Of War
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Also see temple cutaway layout of the map:
Temple Cut Away: Click

Downloads
High resolution image pack here.
Video (contains both above segments) in higher resolution. Download
Map File. DM_Temple Download

Temple is a map I made in the Unreal 3 ED for Unreal 3 Death Match multiplayer. The map is divided into five floors each discreetly color coded so that players can easily find their way around the map. Each floor is themed and colored as such...

The level is suggested for 4-10 players. To give an example of pacing here are some videos of it in action.

4 Players

10 Players

Basement: Blue Green. It contains a connecting hall two staircases and one major chamber containing health.

Basement Galler (click to zoom)









First Floor: Red. This Floor contains the majority of the floor space including three major areas of interest that reach up into the yellow floor. The main hall contains an elevator and two walkways and serves as the center of attention in the map. The dragon shrine which contains powerful weapons and damage bonus. The Lion shrine which contains stealth and health elements. There are a few hidden holes in the floor and staircases to leave both up and down. There are also several walkways, balconies and holes in the ceiling as well. Lastly there are several back halls the player(s) may use to traverse the map without having to encounter combat in the center.

First Floor Gallery (click to zoom)


























The Upper Balcony: Yellow, this area provides balcony space above both shrines and the center room. The balcony area has a garden area of its own and provides an elevator and staircases up and down.

Balcony Gallery (click to zoom)

















The storage/Bell Tower area: Off White this is the 4th floor in the level, with scattered scenery and bells hanging down from the rafters, it�s a bit of a maze however, instead of being walled in the shapely figure of much of the scenery allows them to see around even if they can�t walk straight where they want to go. The bells stop weapon fire however, players may pass though them in order to drop though to floors below.

Storage Gallery. (click to zoom)









Attic: Brown. Here players will find some of the better power-ups and health all bundled into one area. The reason for this is the nature of the level having holes in the floor and being so tall players will have a tendency to filter to the bottom. Having a concentration of goods on the top layer will encourage people to head upward and assist in a even distribution of players across the level. While there certainly is not enough up here to be considered a game breaker it would be worth any players time to make the trip.

Attic Gallery (click to zoom)

DM-Temple
DM-Sky
DM-Crash
War-Helix
CTF-CPXL
DM-Barton
DM-Bluebox
Download:Playable Maps
Download:In progress Maps
Unreal Official Site
Released Titles Mod's Main Unreal 3 Torchlight 3D Max Trackmania StepMania Di[c]e School Art Of War Resume Home